By using one of such central position as base we create whole scheme of all capital. Practically we realize down one makes paradoxes on scheme while top is ok.Īfter we determine that each side has 3 extreme parallel barrack positions - central one and with shift in both other direction (by each side). We have some ways of one under one position and particularly these: Also when we move barrack diagonal way with looking at some nearest barracks we find out dimensions as 6×6. Now we have to to choose right way of strictly one under one position of for example barrack. Lets use same way during capital’s layout analysis. So we have this data about village’s buildings:Ģ x 2 gilded statues, formal gardens, small shrines.Ĥ x 4 flower beds, hovels, iron mines, large shrines, hunter’s huts, granary, troubadours arbor, woodcutter’s hutsĥ x 5 pig farms, all armors, markets, dancing bearħ x 7 vegetable farms, siege workshop, theatre, Inn Stone statue consist of 8 tiles (3 x 3-1 ) and with diagonal special placement it doesn’t block classic way as we look on 2 next images: Note: Left-top tile of any building is always red.Īs we can see gilded statue looks like 2 x 2 square without right-top corner and it describes special diagonal placement good enough. So with this way half transparent blue one automatically go on usual transparent from grid. When we place buildings on the grid we move red tiles only by orange and we cannot place other way. Buildings looks like square without right-top tile and consist of 2 colors where red is base and half transparent blue is additional. We assume chess-style grid with orange tiles as base ones and transparent ones as additional. The solution is chess-style dual color grid. But with only uniform tiles we can’t have such special placement and buildings form cannot describe it. We assume buildings consist of usual square tiles, any hexagonal and so on variations don’t look valid because we don’t have any hex-style docking and all buildings look as rectangle like style. Special placement by specific diagonal and also blocking statue from classical way. We see classical square formation and addition 5th statue in same row near So with such need we have to think about layouts problem. In parishes we also have to place buildings at some good way to save space and especially in age 2 and 3. During time population and accordingly tax become more and more important especially under all these heavy negative factors like heavy AI castles as wolf and pig and bad weather. Justice buildings are acceptable during some period of game but not for so long time because popularity is more important than honor. As for villages at first it is about space near main building with all decoration literature and population factors. Capital’s and Village’s layouts have their own important meaning.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |